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1. Title

  • Object Oriented Analysis and Design: Mastering UML (BAOOAD, 5 days)
    View PDF

2. Course Pre-requisites

  • Previous experience as systems designer and an object oriented programmer

3. Target Audience

  • Experienced software programmers and system designers

4. Dates and Pricing

Oct 23 to Oct 27, 2017$2,775.00/person

5. Outline

Module 1: Software Engineering with Components.

Topic 1: What is a good system?

Topic 2: Do we have a good system?

Topic 3: What are good systems like? Encapsulation, Abstraction, Coupling!

Topic 4: How are good systems built?

Module 2: Object Concepts

Topic 1: Defining terms: Containment, Inheritance, Polymorphism, Interface and Implementation, classes, etc

Topic 2: What is an object? Messages, Interfaces, Classes.

Topic 3: Inheritance.

Topic 4: Polymorphism and Dynamic Binding.

Topic 5: How does this help us achieve the goals of Section I.

Module 3: The Rational Unified Process

Topic 1: The Happy Video Store

Topic 2: The Rational Unified Process

Topic 3: The Inception Phase

Topic 4: The Elaboration Phase

Topic 5: The Construction Phase

Topic 6: The Transition Phase

Module 4: UML: Essentials of Class Models

Topic 1: Introduction to UML

Topic 2: Identifying objects and classes.

Topic 3: Associations.

Topic 4: Attributes and Operations.

Topic 5: Generalization.

Topic 6: The class model during the development.

Topic 7: CRC cards.

Module 5: UML: More On Class Models.

Topic 1: More about associations: Aggregation and Composition, Roles, Navigability, Qualified Associations, Derived Associations, Constraints.

Topic 2: More about classes: Interfaces, Abstract Classes.

Topic 3: Parametrized classes.

Topic 4: Dependency

Module 6: UML: Use Case Models

Topic 1: Actors in detail.

Topic 2: Use cases in detail

Topic 3: System boundary

Topic 4: Relationships between use cases.

Topic 5: Relationships between actors.

Topic 6: Actors and classes.

Module 7: UML: Interaction Diagrams.

Topic 1: Collaborations.

Topic 2: Interactions on Collaboration Diagrams.

Topic 3: Sequence Diagrams.

Topic 4: More advanced features: Messages from an object to itself, Detailed Behavior, Returned Values, Creation and Deletion of Objects, Timing.

Topic 5: Other Purposes: providing an operation, how design patterns work, how a component works.

Topic 6: Conditional Behavior and Iteration.

Topic 7: Concurrency.

Module 8: UML: State And Activity Diagrams.

Topic 1: State Diagrams

Topic 2: Activity diagrams.

Topic 3: Other kinds of events.

Topic 4: Other kinds of actions.

Topic 5: Looking inside states.

Topic 6: Concurrency within states.

Module 9: UML: Implementation Diagrams

Topic 1: Component Model

Topic 2: Deployment Model

Module 10: UML: Reuse: Components and Patterns.

Topic 1: What can be reused and how?

Topic 2: Why reuse?

Topic 3: Why is reuse hard?

Topic 4: Which components are really reusable?

Topic 5: What difference does object orientation make?

Module 11: Creating Objects with Java/VB.NET/C#

Topic 1: Proper Coding

Topic 2: Using Classes

Topic 3: Creating Classes

Topic 4: Class Properties

Topic 5: Object Methods

Topic 6: Constructors

Topic 7: Destructors

Topic 8: Static Data

Topic 9: A complete Object example

Module 12: Inheritance and Polymorphism

Topic 1: Inheritance

Topic 2: Polymorphism

Topic 3: Abstract Functions and Classes

Topic 4: Interfaces

Topic 5: Common Inheritance Examples

Module 13: UML: Design Patterns (If Time Permits):

Topic 1: Modeling Design Patterns

Topic 2: Singleton

Topic 3: Abstract Factory

Topic 4: Facade

Topic 5: Visitor

Topic 6: Observer

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