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Object Oriented Analysis and Design: Mastering UML (BAOOAD, 5 days)
2. Course Pre-requisites
Previous experience as systems designer and an object oriented programmer
3. Target Audience
Experienced software programmers and system designers
4. Dates and Pricing
Oct 23 to Oct 27, 2017
Module 1: Software Engineering with Components.
Topic 1: What is a good system?
Topic 2: Do we have a good system?
Topic 3: What are good systems like? Encapsulation, Abstraction, Coupling!
Topic 4: How are good systems built?
Module 2: Object Concepts
Topic 1: Defining terms: Containment, Inheritance, Polymorphism, Interface and Implementation, classes, etc
Topic 2: What is an object? Messages, Interfaces, Classes.
Topic 3: Inheritance.
Topic 4: Polymorphism and Dynamic Binding.
Topic 5: How does this help us achieve the goals of Section I.
Module 3: The Rational Unified Process
Topic 1: The Happy Video Store
Topic 2: The Rational Unified Process
Topic 3: The Inception Phase
Topic 4: The Elaboration Phase
Topic 5: The Construction Phase
Topic 6: The Transition Phase
Module 4: UML: Essentials of Class Models
Topic 1: Introduction to UML
Topic 2: Identifying objects and classes.
Topic 3: Associations.
Topic 4: Attributes and Operations.
Topic 5: Generalization.
Topic 6: The class model during the development.
Topic 7: CRC cards.
Module 5: UML: More On Class Models.
Topic 1: More about associations: Aggregation and Composition, Roles, Navigability, Qualified Associations, Derived Associations, Constraints.
Topic 2: More about classes: Interfaces, Abstract Classes.
Topic 3: Parametrized classes.
Topic 4: Dependency
Module 6: UML: Use Case Models
Topic 1: Actors in detail.
Topic 2: Use cases in detail
Topic 3: System boundary
Topic 4: Relationships between use cases.
Topic 5: Relationships between actors.
Topic 6: Actors and classes.
Module 7: UML: Interaction Diagrams.
Topic 1: Collaborations.
Topic 2: Interactions on Collaboration Diagrams.
Topic 3: Sequence Diagrams.
Topic 4: More advanced features: Messages from an object to itself, Detailed Behavior, Returned Values, Creation and Deletion of Objects, Timing.
Topic 5: Other Purposes: providing an operation, how design patterns work, how a component works.
Topic 6: Conditional Behavior and Iteration.
Topic 7: Concurrency.
Module 8: UML: State And Activity Diagrams.
Topic 1: State Diagrams
Topic 2: Activity diagrams.
Topic 3: Other kinds of events.
Topic 4: Other kinds of actions.
Topic 5: Looking inside states.
Topic 6: Concurrency within states.
Module 9: UML: Implementation Diagrams
Topic 1: Component Model
Topic 2: Deployment Model
Module 10: UML: Reuse: Components and Patterns.
Topic 1: What can be reused and how?
Topic 2: Why reuse?
Topic 3: Why is reuse hard?
Topic 4: Which components are really reusable?
Topic 5: What difference does object orientation make?
Module 11: Creating Objects with Java/VB.NET/C#
Topic 1: Proper Coding
Topic 2: Using Classes
Topic 3: Creating Classes
Topic 4: Class Properties
Topic 5: Object Methods
Topic 6: Constructors
Topic 7: Destructors
Topic 8: Static Data
Topic 9: A complete Object example
Module 12: Inheritance and Polymorphism
Topic 1: Inheritance
Topic 2: Polymorphism
Topic 3: Abstract Functions and Classes
Topic 4: Interfaces
Topic 5: Common Inheritance Examples
Module 13: UML: Design Patterns (If Time Permits):
Topic 1: Modeling Design Patterns
Topic 2: Singleton
Topic 3: Abstract Factory
Topic 4: Facade
Topic 5: Visitor
Topic 6: Observer
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