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The instructor appeared to be very knowledgeable with regard to all aspects of the course. He was quick to point out features which were new or had changed since previous versions, and called specific attention to information he thought was particularly relevant to us.
Comment from DND

1. Title

  • Advanced JavaScript: Extreme Measures (JSADVAN, 4 days)
    View PDF

2. Course Pre-requisites

  • Good knowledge of JavaScript development

3. Target Audience

  • Professional developers who want to master JavaScript development

4. Dates and Pricing

Jun 27 to Jun 30, 2017$2,775.00/person
Sep 26 to Sep 29, 2017$2,775.00/person
Nov 28 to Dec 1, 2017$2,775.00/person

5. Outline

Module 1: Introduction JavaScript Application Development

Topic 1: JavaScript as a development platform

Topic 2: Web page and web application

Topic 3: The role of HTML5 and JavaScript

Topic 4: Creating multi-platform application

Module 2: Advanced JavaScript

Topic 1: JavaScript and object oriented programming

Topic 2: The many ways of creating objects

Topic 3: Understanding objects and prototypes

Topic 4: Object functions and context

Module 3: DOM Event Handling

Topic 1: Understanding DOM events

Topic 2: The event object

Topic 3: Binding functions to events

Module 4: JSON

Topic 1: What is JSON

Topic 2: JSON vs JavaScript Notation

Topic 3: Using native JSON and fallbacks

Topic 4: JSON and security

Topic 5: JSON vs JSONP

Module 5: HTML5 and Application Development

Topic 1: Why HTML5?

Topic 2: HTML5 as an application platform

Topic 3: Overview of the new JavaScript API

Module 6: Interacting with the Platform

Topic 1: Understanding platform API

Topic 2: Working with screen and device orientation

Topic 3: Dynamically layout page

Topic 4: Working with touch events

Topic 5: Clipboard API

Topic 6: Drag and drop

Module 7: HTML5 Storage

Topic 1: Say goodbye to cookies

Topic 2: Understanding Local Storage and Session Storage

Topic 3: Storing and retrieving information

Topic 4: Using JSON with storage

Topic 5: Limits of HTML5 storage

Topic 6: Other persistence method

Topic 7: Structured storage (deprecated, by request only)

Module 8: File API

Topic 1: Accessing files with JavaScript

Topic 2: Using the File and FileList object

Topic 3: Reading and parsing files

Topic 4: Uploading files to server

Topic 5: Working with BLOBs

Module 9: Geolocation API

Topic 1: Understanding the Geolocation API

Topic 2: Requesting position

Topic 3: Understanding the response

Topic 4: Using the response

Topic 5: Geolocation fallback

Module 10: Asynchronous Communication

Topic 1: Introduction to Web Socket

Topic 2: Server setup overview

Topic 3: Sending and receiving messages

Topic 4: Processing messages asynchronously using Web Worker

Topic 5: Fallback for Web Sockets and Web Workers

Module 11: Creating Graphics using SVG

Topic 1: Understanding SVG

Topic 2: SVG vs Canvas—which one to choose

Topic 3: Many ways to embed SVG in a web page

Topic 4: Dynamic SVG manipulation using JavaScript

Topic 5: Animating SVG using markup

Topic 6: Animating SVG using JavaScript

Topic 7: Fallback for SVG

Module 12: Managing Canvas State

Topic 1: Persisting a canvas

Topic 2: Understanding canvas states

Topic 3: Using canvas transformation

Topic 4: Working with matrix transformation

Topic 5: Using save and restore

Module 13: Canvas Path and Compositing

Topic 1: Working with path and hit regions

Topic 2: Advanced visual effect with strokes and fills

Topic 3: Using compositing

Topic 4: Making the canvas accessible

Module 14: Pixel Manipulation

Topic 1: Direct pixel manipulation with ImageData

Topic 2: When (not) to use ImageData

Topic 3: Using createImageData and createImageDataHD

Topic 4: Working with the RGBA buffer

Topic 5: Using putImageData and putImageDataHD

Topic 6: Managing dirty rectangles

Module 15: Advance Canvas

Topic 1: Advance drawing techniques

Topic 2: Drawing in 3D without WebGL

Topic 3: Creating fast and smooth animations

Topic 4: Video playback on the canvas

Topic 5: Fullscreen applications

Topic 6: Profiling canvas operations

Module 16: Overview of WebGL

Topic 1: Understanding WebGL technology

Topic 2: Canvas2d vs WebGL

Topic 3: Creating pixels and fragment shaders

Topic 4: Rendering 3D elements

Topic 5: Animating 3D elements

Module 17: Canvas Best Practices

Topic 1: Canvas and drawing performance

Topic 2: When to (not) use the canvas

Topic 3: Working with text

Topic 4: Colour space and correction

Topic 5: Security concerns for the canvas

Module 18: From Web Page to Application

Topic 1: Online and offline application

Topic 2: Understanding HTML5 application caching

Topic 3: Application manifest

Topic 4: Testing for connectivity

Topic 5: HTML5 application best practices

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