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1. Title

  • Design Patterns and Refactoring: Mastering OO (NFDPAT, 4 days)
    View PDF

2. Course Pre-requisites

  • Extensive experience in Object Oriented Programming using either C# or VB .NET

3. Target Audience

  • Experienced .NET Developpers

4. Dates and Pricing

2 People for Guaranteed Live or Virtual Delivery $2,775.00 per person

5. Outline

Module 1: Object Oriented Design with Uml|

Topic 1: The Happy Video Store

Topic 2: Parameterized Classes and Patterns

Topic 3: Sequence Diagrams

Topic 4: Statechart Diagrams

Topic 5: Activity Diagrams

Topic 6: Proper Coding Practices

Topic 7: What Makes Good Software

Topic 8: Going From Analysis To Design

Topic 9: Object Re-use

Topic 10: Applying Design Patterns

Topic 11: Uml Class Notation

Topic 12: Generalization

Topic 13: Aggregation and Composition

Topic 14: Collection Classes

Module 2: /|The Refactoring Process|

Topic 1: The Refactoring Process

Topic 2: Data Clumps

Topic 3: Primitive Obsession

Topic 4: Switch Statements

Topic 5: Lazy Class

Topic 6: Speculative Generality

Topic 7: Temporary Field

Topic 8: Message Chains

Topic 9: Middle Man

Topic 10: Inappropriate Intimacy

Topic 11: Alternative Classes with Different Interfaces

Topic 12: Code Smells Overview

Topic 13: Data Classes

Topic 14: Refused Bequest

Topic 15: Comments

Topic 16: Refactoring the Shapes Application

Topic 17: Duplicated Code

Topic 18: Long Method

Topic 19: Large Class

Topic 20: Long Parameter List

Topic 21: Divergent Change

Topic 22: Shotgun Surgery

Topic 23: Feature Envy

Module 3: /Creational Design Patterns|

Topic 1: About Object Creation

Topic 2: Abstract Factory

Topic 3: Singleton

Topic 4: Client Code Review

Topic 5: Builder

Topic 6: Prototype

Topic 7: Refactoring Considerations

Module 4: / Structural Patterns|

Topic 1: About Object Structure

Topic 2: Adapter

Topic 3: Bridge

Topic 4: Composite

Topic 5: Façade

Topic 6: Other Patterns

Topic 7: Refactoring Considerations

Module 5: /|Behavioural Patterns|

Topic 1: About Object Behaviour

Topic 2: Command

Topic 3: Observer

Topic 4: Strategy

Topic 5: Visitor

Topic 6: Other Patterns

Topic 7: Refactoring Considerations

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