The Art of Leadership, Innovation and Deliverology in Information Technology
(SLEAD, Live Instructor-Led Training, 3 days)


Dates and Pricing


2 People for Delivery $1,675/person

Outline

Leadership: Can it be Defined?
Leadership Theories
What is a Manager?
What Distinguishes a Leader?
The Difference between Leading and Managing
Leadership and Information Technology
The Visionary
The Road Ahead – The Vision
To Change or Not to Change
Implementing a Change Management Process
The Art of Communication and the Sharing of Knowledge
The Art of the Follow Through
The Poison of Complacency
Work It! The Power to Energize
Setting Benchmarks and Ethical Standards\
The Ability to Build Teams
Understanding the Big Picture
Working with what you have: Personality Types
Working with what you have: Skills and Knowledge
Rewards and Consequences
Group Meetings
Dysfunctional Meetings
Meetings with Senior Executives
Some Challenges in Multicultural and Multilingual Environments
The Keys to a Successful Team
The Ability to Manage
The Management Balance
Don’t Break: Managing Stress
You’re on the Clock: Managing Time
To Emote or not to Emote: Managing Emotions
Work-Life Balance
The Ability to Communicate
Speaking for Effect
Motivating for Effect
The Power of Persuasion
The Art of Writing
The Power and the Danger of Email
The Ability to Enforce
With Great Power comes Great Responsibility
The Use of Power
The Dynamics of Power
Power, Politics and Hierarchy
Power Struggles
The Power to Partner
Building a Winning Partnership
Creating Strategic Alliances
The Six Cs of Partnering
Listening and Trust
The Need for Planning
Planning for the Long, Middle and Short Term
Why do we need a Project Plan?
Focus and Scope
Creating a Scope Management Plan
Determining Project Scope
Conducting the Initial Risk Assessment
Elements of a Project Plan
The Art of Deliverology
What have we Learned?
Set Direction and Context
Establish Clear Accountabilities and Metrics
Create Realistic Budgets, Plans and Targets
Track Performance Effectively
Hold Robust Performance Dialogues
Ensure Actions, Rewards and Consequences